The 10.7 patch is particularly important for one aspect: Fiddlesticks complete rework, with revised abilities and a brand new set of skins and cosmetics. But this isn’t all, of course: LoL 10.7 patch notes reveal a whole lot of small champions balances and little tweaks and changes to make the game better, more stable, and more enjoyable.
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Our review will focus first of all on Fiddlesticks, which will keep us entertained for a while. We will then move on to the complete list of champions who received slight changes, nerfs or buffs, in this patch, and finally, we will cover more general concepts introduced with the patch, such as new cosmetics, client and matchmaking changes.
As anticipated, let’s analyze what Riot decided to change about our beloved scarecrow. A full relaunch was very much needed since the champion was becoming quite stale in the meta and didn’t really fit into it as much. Of course, the patch comes with a complete Fiddlesticks visual upgrade across all skins, as well as new lore, a new voice, and new artwork.
We have to cover first his base stats changes, which all received buffs: base attack damage from 48.36 to 55.36, base armor increased from 30 to 34, base health increased from 524.4 to 580.4, and finally, health growth increased from 80 to 92.
Since the beginning of a game, thanks to his Innate A Harmless Scarecrow, Fiddlesticks is granted a Scarecrow Effigy, which comes with an Active ability. It lets you consume a charge that plants an effigy at the targeted location, revealing the surrounding area.
His Q, Terrify, has been reworked to include both a Passive and an Active ability. The first consists of all enemies being affected with Dread when the champion is out of combat for 2.5 seconds or more and is not seen by foes. The latter, instead, consists of dealing magic damage equal to 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of the targeted enemy’s current HP. This also fears them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds and slows them by 90%.
Bountiful Harvest (W) is an active ability that links Fiddlesticks to his enemies, dealing magic damage every 0.25 seconds while channeling, for a total of a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP).
His third active ability, Reap (E), damages, slows, and silences foes unfortunate enough to end at the center of the area targeted by Fiddlesticks. We are speaking of 70 / 100 / 130 / 160 / 190 magic damage, 30 / 35 / 40 / 45 / 50% slow for 1.25 seconds and silence lasting 1.25 seconds.
To conclude, Crowstorm (R) is a blink that allows the champion to the target location followed by a storm of crows and dealing magic damage to all opponents nearby every 0.25 seconds.
We already said how the patch does not focus only on Fiddlestick. In 10.7, we players can enjoy some necessary nerfs and buffs to a great number of champions that will surely lead to a more positive experience in-game and to a more variety of champions we can pick and play. Here are all the other changes made as far as champions go. We did not include those who received bug fixes; they are: Draven, Master Yi, Miss Fortune, Tristana, and Vi.
- Akali. Despite rumors of her being turned into a magic damage champion with changes to her E, patch 10.7 instead focuses on her R only, Perfect Execution, which cooldown has been reduced from 120 / 90 / 60 to 100 / 80 / 60.
- Corki. People have been asking for a Corki rework for quite some time now, and we might get one soon. Nonetheless, the patch we are covering today only gives a small buff to his W, Special Delivery. The minimum DoT (Damage over Time) duration is no more than 1.5 but has been increased up to 2.
- Galio. Finally, something fans have been waiting for. Galio buff, everyone! Hero’s Entrance (R) now has a new effect which, on the cast, grants the passive magic damage shield from Shield of Durand (W) to all allies in the area Galio casts the ability. It lasts for 5 seconds.
- Garen. The cooldown of his Passive, Perseverance, has been increased from 7 to 8 seconds now. The bonus movement speed duration granted by his Q, Decisive Strike, has been slightly modified from 1.5 / 2 / 2.5 / 3 / 3.5 seconds to 1 / 1.65 / 2.3 / 2.95 / 3.6. As you can see, changes to the champion aren’t particularly positive nor negative. They could be intended by Riot as nerfs; however, it is hard to see how a champion like Garen can be stopped from being as strong as he is now with these little changes. His tankiness, which is what makes him so OP, has not really been touched in this patch.
- Ivern. Some buffs to Ivern is what’s needed to get some good tree action going. The base damage of Triggerseed (E) has been increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140. Daisy! (R)’s cooldown is instead reduced from 160 / 140 / 120 seconds to 140 / 130 / 120.
- Kai’Sa. Her Supercharge (E) sees some cooldown reduction buff as well, going from 16 / 15.5 / 15 / 14.5 / 14 seconds down to 16 / 15 / 14 / 13 / 12.
- Nasus. Changes to the champion introduced with the 10.7 patch seem to put Nasus in the position of “Solo Queue terrorizer”. Jokes aside, he received some pretty good buffs. His W, Wither, now has an increased cast range of 700 units instead of 600. His E, Spirit Fire, grants an increased armor reduction of Nasus’ foes from previously being 15 / 20 / 25 / 30 / 35% to now being 25 / 30 / 35 / 40 / 45%.
- Nocturne. Nerfs to Nocturne do not affect his abilities; rather, his base stats only. Base health regeneration has been reduced from 8.5 to 7, and magic resistance growth goes down from 1.25 to 0.75.
- Riven. His changes also only affect his base stats; however, in the case of Riven, we will see buffs instead of nerfs. Both of his base health and base health regeneration has been increased, respectively, from 558.48 to 560 and from 7 to 8.5.
- Talon. Talon needed a nerf, and Riot gave it to him. The champion was feeling a bit too strong, and it was time for a change. The change in this case has to do with Talon’s W, Rake, which now has both its base damage and return base damage reduced: from 50 / 65 / 80 / 95 / 110 to 45 / 60 / 75 / 90 / 105, from 70 / 85 / 100 / 115 / 130 to 45 / 65 / 85 / 105 / 125.
- Wukong. Our beloved monkey is getting nerfed, but there is something interesting waiting for fans of the champion: a new effect concerning his E, Nimbus Strike, that now allows Warrior Trickster (W) and Cyclone (R) to be queued while dashing. However, as anticipated, the E also gets a nerf since base damage is now reduced, as well as the bonus armor granted by Stone Skin (Passive).
- Xin Zhao. Let’s end on a positive note: Xin Zhao gets a slight buff since his Passive’s base heal (Determination) has been increased from 10 – 78 to 10 – 112 (based on levels).
Cosmetics, Client And More Changes
Path 10.7 introduced some important changes outside the Champions universe as well. I’m speaking, for example, of runes, which have been fixed or generally buffed. New skins and sets are now available at the store, featuring a wide range of cosmetics for several different heroes.
A very appreciated feature now made available in the League of Legends client is the return of the One for All game mode, one that is played like a normal match if it wasn’t for the fact that both teams are playing the same champions. It will be available for a limited time only. Also, Riot expanded the hero pool of champions that can be free-to-play in the ARAM (All Random All Mid) game mode and now includes 65 champions in total.
To conclude, we want to mention that Riot is working hard to make the Ranked experience more enjoyable for everyone. They are constantly updating the way things work, and you will always see the results of what they have been working on in patch notes. In our case, the 10.7 patch notes report that devs are working on assuring that if in a game a team has a Duo in it, then the other team should have one as well. Seems pretty smart for us!